Market Size Global VR Market Projections:
The VR market is projected to expand from USD 23.92 billion in 2022 to around USD 187.28 billion by 2032, growing at a CAGR of 22.9%. This growth trajectory underscores a burgeoning demand across multiple sectors, including gaming, education, healthcare, and enterprise training, presenting a ripe landscape for Arrival's innovative platform.
Sector-Specific Expansion:
• Education and Training: VR in education is anticipated to grow exponentially, offering immersive learning experiences that surpass traditional methods. Arrival can capitalize on this by providing educational institutions with tools to create virtual classrooms and simulation environments.
• Healthcare: The application of VR in therapy, surgical training, and patient education is expanding, with VR healthcare market size expected to increase significantly. Arrival's ability to create tailored experiences can support innovative healthcare solutions.
• Real Estate and Virtual Tours: The demand for virtual property showcases is rising. Arrival's platform enables real estate agents to create immersive tours, enhancing buyer engagement and accelerating sales processes.
Total Addressable Market (TAM):
Definition and Scope:
TAM represents the overall revenue opportunity available for a product or service, assuming 100% market share in the global market. For Arrival, the TAM encompasses the entire global VR market, focusing on sectors where VR adoption can significantly enhance user experiences—education, healthcare, real estate, and entertainment.
Estimation:
Given the projected VR market growth to USD 187.28 billion by 2032, Arrival’s TAM extends across this broad spectrum. This includes educational institutions adopting VR for immersive learning, healthcare facilities utilizing VR for therapy and training, real estate agencies employing VR for property tours, and entertainment industries seeking VR for gaming and events.
Serviceable Available Market (SAM):
Definition and Focus Areas:
SAM is the segment of the TAM targeted by a company's products or services, within geographical reach and serviceable by its distribution channels. For Arrival, the SAM is more focused on regions and sectors with higher VR adoption rates and technological infrastructure, such as North America, Europe, and parts of Asia-Pacific, and sectors like education, healthcare, and real estate where VR can provide significant value.
Estimation:
If the global VR market is valued at USD 187.28 billion by 2032, and assuming that education, healthcare, and real estate sectors combined constitute about 40% of the VR market (a conservative estimate given the expansive applications of VR), Arrival's SAM could be approximately USD 74.91 billion. This estimation considers the accessibility and readiness of these sectors to integrate VR solutions like Arrival's platform.
Serviceable Obtainable Market (SOM)
Definition and Strategy:
SOM represents the portion of SAM that a company can capture, considering the current competition, product positioning, and market penetration strategies. For Arrival, the SOM is defined by its ability to distinguish itself within the VR market through unique offerings, such as easy-to-use tools for creating immersive 3D spaces and models.
Estimation and Factors:
To estimate Arrival's SOM, several factors need consideration, including competitive differentiation, market entry strategy, and adoption rates within targeted sectors. If Arrival captures a conservative 1-2% of its SAM within the first few years of operation, given the SAM estimate of USD 74.91 billion, Arrival's SOM would range between USD 749.1 million and USD 1.498 billion. This estimation accounts for Arrival's innovative approach to simplifying VR content creation and its strategic focus on sectors with high growth potential in VR adoption.
Strategic Implications
Arrival's understanding of its TAM, SAM, and SOM is crucial for crafting targeted marketing strategies, product development, and expansion plans. To maximize its SOM, Arrival should focus on:
• Developing partnerships with key players in education, healthcare, and real estate sectors.
• Innovating and continuously improving the platform to meet specific sector needs.
• Expanding its geographical footprint based on market readiness and VR infrastructure availability.
By leveraging its unique value propositions and aligning with market needs, Arrival can effectively tap into its serviceable markets, driving growth and establishing a strong presence in the VR industry.